Today action-adventure is a complex genre with a big variety of standards and principles. We talked with John Pearl, the Design Director at Gunfire Games, about the main principles of working on levels of Darksiders III.
We asked Maxim Babichev — Head of Games at VK – what the new indie game platform will be ready to offer after the release and how VK plans to work with indie studios.
A few weeks ago the Uruguayan company Ironhide released next game in their tower defense Kingdom Rush series. We talked with the team about their experience.
As of October 2016, Russia’s MMO games market turnover had increased by a quarter compared to the same period last year.
A publishing company HeroCraft shared their promotion strategy on Steam taking “Tempest” game as an example.
Disney has announced the release of a mobile farm game “Moana Island Life” to follow its 3D cartoon “Moana”. Game Insight was in charge of the game development.
It’s time for an interview with the true indie developers. We’ve talked to Tiago Franco from a two men studio Fun Punch Games about how do you become an indie. And why.
Mobio Talks took a range of interviews with conference participants during the White Nights Moscow 2016 held in October 11-12 this year. Today we are publishing a conversation between the Business Development Manager of Mobio…
Mobio Talks interviewed a couple of speakers from White Nights Moscow 2016, which took place on October 11-12. Today we publish the conversation of Anton Krokhmalyuk, CMO at Mobio, and Tanya Evdokimenko, former Head of the…
One-day corporate jams boost creativity and autonomy of employees, believe Zeptolab’s administrators. The authors of Cut the Rope and King of Thieves tell the story of why and how they throw four such jams each…